People
who have done kinky RP on Second Life will recognize the term “Temple
of the Collar.” Second Life is a virtual reality game, virtually all of
whose objects and programming and A group of Second Life builders got
together and created collars and other bondage toys that share common
Open Source scripts that allows people to cheaply and easily share their
skills and toys for kinky RP, chief among which would be collars.
Designers created all kinds of designs for collars, scripters created
all kinds of scripts for collars and as a result they were able to offer
them cheaply, and in some cases for free, to Second Life Rpers, making
kinky RP a lot more user-friendly if you know what I mean, wink-wink
nudge-nudge.
I didn't need the objects and scripts for
Collar World, but I did borrow the name and the sense of generosity and
inclusion for the Temple of the Collar. On Collar World, the Temple of
the Collar serves as a social safety valve for those whose collars do
not rest comfortably on their necks.
Some people will
be misfits and will have a hard time in a relationship and feel the need
to run away or “break a collar” which is the term for ending a personal
collar relationship. At the Temple of the Collar, slaves without
collars can get food, a place to sleep, safety and counseling, even a
new collar of they want one. The Temple of the Collar collar allows a
slave to recover until they want a new collar. Some slaves even take on a
Temple collar permanently, finding it very comfortable.
The Temple shows up prominently in two of my stories, Collar Dread
about a slavegirl who is fearful of the psychological changes created
by collaring, and “The Visitor From Incel World” about a woman from
Earth transported to Collar World by a physics experiment gone awry
(which is still in editing).
Oh, did I mention the
psychological aspects of collaring? Well, I did go into a lot of science
fiction thinking there, too. Yet another blog post coming on that one.
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